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How do we meditate?

Eye-Tracking Advancements in Architecture: A Review of Recent Studies

ABSTRACT: This Scoping Review (ScR) synthesizes advances in architectural eye-tracking (ET) research published between 2010 and 2024. Drawing on 75 peer-reviewed studies that met clear inclusion criteria, it monitors the field’s rapid expansion, from only 20 experiments before 2018, to more than 45 new investigations in the three years thereafter, situating these developments within the longer historical evolution of ET hardware and analytical paradigms. The review maps 13 recurrent areas of application, focusing on design evaluation, wayfinding and spatial navigation, end-user experience, and architectural education. Across these domains, ET reliably reveals where occupants focus, for how long, and in what sequence, providing objective evidence that complements designer intuition and conventional post-occupancy surveys. Experts and novices might display distinct gaze signatures; for example, architects spend longer fixating on contextual and structural cues, whereas lay users dwell on...

Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts?

ABSTRACT: This article integrates a research project that aims to understand the architectonic contexts’ influence on meditation practice. One of the phases of the project refers to meditation practitioners’ emotional reactions to a set of architectonic contexts using Kansei. Accordingly, we will use the Kansei inquiry method which allows the creation of predictive models that relate characteristics of architectonic contexts with the expected reactions of meditation practitioners. The more productive type of approach, real scale models, might be unpractical due to the high costs of implementation. The aim of this article is first to establish a conviction about which of the two ways of presenting models might be better for getting this information. Under these two conditions, 30 participants who practice meditation, 15 with PowerPoint (PP) and 15 with virtual reality (VR), classified 10 architectonic contexts on how they may be influencing their will to practice meditation. These 10...